
I don't know of any way to customize the native quick menu in game unless it already comes with that functionality written into it, like in BaDIK for example, otherwise you're limited to what the developer coded and if they coded a static quick menu, that's what you get.
#Renpy quickmenu toggle Patch#
To customize the native quick menu you'd have to either edit the screens.rpy file in each game individually (which is what I used to do before deciding on creating a patch to save me the trouble) or use a patch that replaces the "quick_menu" screen with something customized by you (which can be customizable in game like I did for my custom one). The custom quick menu is the one I created. To clarify, what I call native quick menu is the one that comes with each game, already customized by the developer. You have to advance the scene at least once in this test, opening the console will revert the changes made in a screen during the same frame, it's the same thing that happens if you save without advancing after changing something, it keeps the state it was in at the start of the frame instead of the changes.Ĭlick to expand.I'm not sure what you're trying to achieve with this. If you do the same thing but clicking "Yes" it will stay invisible. You can verify this behavior by clicking "No", advancing the scene once, opening the console and typing show screen quick_menu_override, it will become visible again. You should change the action on the "No" textbutton as well, it should be textbutton _("No") action SetVariable('qmw_override', False) text_size 30, otherwise instead of changing the variable you initialized outside it will just create a new internal screen variable with the same name that will have priority, this second variable will be gone if the screen resets and the first one will still be True, making the menu show up again.
#Renpy quickmenu toggle code#
Questions or Comments?įeel free to send in any AG-related questions! Our Ask Box is always open.Click to expand.You're welcome, although there's a slight bug in your code that will still allow it to happen. It’ll be publicly released by the end of the week, so look forward to a weekend (or post-Thanksgiving, if you are in America) game demo! You’ll get the earliest notification for its release if you are following us on Twitter and/or are in the Discord server. The DMR Demo beta has been going very smoothly and is wrapping up in the next few hours. Return # example use in script scene bg town # /end # END COPY # pause after showing the window renpy. show_screen( "say_star") # show star qmenu simmultaneously # /end renpy. _window = True # Argent Games if not renpy. # copied _window_show code from source # if store. """show adv window""" # pause before we show the window renpy. Hide_adv_qmenu() # if the player opened the menu, hide it # /end # END COPY # pause after we hide the window renpy. Hide_adv_qmenu() # if the player opened the menu, hide it # /end renpy. # copied _window_hide code from source # if not store. Return show_default_transition = Dissolve(. the trans argument is for if we want to use some special transition outside of the default one. We also always want some sort of short pause before and after we show/hide the window, so they’ve been added to the function.

The Ren’Py Python version of window hide/show is a _window_hide() and _window_show() function, and we copied it over from source below. To automatically show/hide the navigation elements with the dialogue boxes, we made a wrapper for the default window hide/show and added a few extra features. This can lead to errors with missing or multiple navigation elements. For DMR, we have the navigation elements in a separate screen for various design reasons, so we have to manually show/hide them alongside the dialogue box. Making a one-liner window hide/show function for working with multiple screens Window hiding and showingįor previous games, our quick menu/navigation was in the same screen as the dialogue box (for both ADV and NVL modes), so using the default Ren’Py window hide and window show worked well. Ren'Py: Customizing window hide and show for qmenus on a separate Games
